Notes and Disclaimers
This rule compilation and tips sheet is, to the extent possible (in light of the subject matter being the property of Williams Electronics), freeware. It can be modified, updated, or revised, provided only that credit to the original author(s) remains intact. It can be published or otherwise distributed, provided only that such distribution is effectively free.
World Cup the pinball machine is the property of Williams, and a trademark of the licensor. The author disclaims all interest in any trademarks or other intellectual property referenced herein.
Changes since version 1.0
Described from the flippers, and going around the playfield clockwise.
Note: There are no Inlanes. The flippers at the bottom edge of the Kickout cups, and it is impossible to trap a ball. Catches, especially drop catches, work, but the ball must be shot immediately, or allowed to roll back into the Kickout cup.
One of two keys to a high score in this game. The End-of-Ball Bonus can be multiplied 2, 3, or 5 times by advancing the bonus multiplier. Once advanced to 5x, advancing the bonus multiplier lights World Cup (Extra Ball) at the Goal Rollover. Advancing the bonus again lights Super Star (Special) at one of the two outlanes.
The Bonus Multiplier is advanced by spelling S-T-A-R. Letters in S-T-A-R can be collected in any order, but the S/T and A/R rollover lanes always collect the letters from left to right (i.e.: if S hasn't been collected, the S/T Lane will collect the S when hit).
There is a memory between balls, so collected letters will still be collected at the start of the next ball, though the Bonus Multiplier goes back down to nothing.
End-of-Ball BonusThe bonus scored at the end of the ball is 2000 points for each goal scored, multiplied by the bonus multiplier. In a game where the highest scoring shot is 4000 points, an end of ball bonus of 18 goals at 2000 points apiece, multiplied by the 5X Bonus Multiplier is obviously a huge factor in the final score.
S-T-A-RSpelling S-T-A-R does several things. The first time S-T-A-R is completed, the Spinner is lit, and the 2X Bonus Multiplier is collected. The second time, the 3X Bonus Multiplier is collected. The third time, the 5X Bonus Multiplier is collected. The fourth time, the Extra Ball is lit at the Goal lane to the top arch. The fifth time, Special is lit on one outlane. Between balls, there is a memory on the S-T-A-R lights. Whatever has been collected on one ball is still collected at the start of the next ball.
TiltTilting the game results in a loss of the current ball, and a loss of all collected Goals.
Left and Right LanesThe Left and Right Lanes are lit by scoring Goals, alternating between advancing the lit score on each one. The first Goal scored will light the Left Super Ball Advance Lane for 1000 points. The second Goal lights the Corner Kick Lane for 1000. The third Goal lights the Left Super Ball Advance Lane for 2000. Etc. The lanes' maximum scores are 4000 (Left) and 3000 (Right).
Outlane SpecialsWhen the Outlane Special is lit by spelling S-T-A-R five times, it will cycle between the left and right Outlanes each time one of the bumpers is hit.
Tips, Tricks, StrategiesScore early, score often.
Goals remain scored from ball to ball (except for Tilt), and count toward your End-of-Ball Bonus for each ball. Scoring the maximum number of goals (18) on the first ball enables the highest possible score. Keep the Goal lit at all times, as even when just bouncing around the ball will often fall into one of the Goal Saucers or get bounced up through the center rollover by one of the Pop Bumpers.
The Left Lane is probably the most valuable shot in the game. First, it can score up to 4000 points. Second, it lights Goal. Third, it feeds the ball to the Top Arch, where S-T-A-R and Goal can be collected.
The Corner Kick Lane is also valuable, but almost impossible to shoot for directly due to its position. Shots to the Super Ball Advance lane can be bounced off the R standup target and into the Corner Kick Lane.
SettingsHere are the options available to the Operator of the game, and what I am using for settings on mine.
Option Number | Description | Possible Values | Comments / Meaning | Factory default | Current setting |
01 | Replay 1 | 0 through 99 | * 10,000 points | 16 (160,000) | 16 (160,000) |
02 | Replay 2 | 0 through 99 | * 10,000 points | 28 (280,000) | 28 (280,000) |
03 | Replay 3 | 0 through 99 | * 10,000 points | 40 (400,000) | 40 (400,000) |
04 | Replay 4 | 0 through 99 | * 10,000 points | 00 (disabled) | 00 (disabled) |
05 | Maximum credits | 0 through 99 | 20 | 20 | |
06 | Match/Credit/ExtraBall | 08 | Match enabled, Credit awarded at Replay Points | 08 | 08 |
09 | Match enabled, Extra Ball awarded at Replay Points | ||||
12 | Match disabled, Credit awarded at Replay Points | ||||
13 | Match disabled, Extra Ball awarded at Replay Points | ||||
07 | Play | 01 | Liberal Play - Third STAR lights World Cup, Fourth STAR lights Super Star | 01 | |
02 | Normal Play - Fourth STAR lights World Cup, Fifth STAR lights Super Star | 02 | |||
04 | No Special, No Extra Ball | ||||
08 | Credits awarded for high score to date | 00 through 31 | 03 | 03 | |
12 | Left coin slot multiplier | 00 through 31 | 01 | 01 | |
13 | Center coin slot multiplier | 00 through 31 | 01 | 01 | |
14 | Right coin slot multiplier | 00 through 31 | 01 | 01 | |
15 | Minimum coins for credit | 00 through 31 | 00 | 00 | |
16 | Coin units bonus point | 00 through 31 | three credits for two coins | 02 | 02 |
17 | Coin units required for credit | 00 through 31 | 01 | 01 | |
18 | Play Adjustment | 03 | S and R separate, Special awards credit, 3 balls | ||
13 | S and R together, Special awards credit, 3 balls | 13 | |||
23 | S and R separate, Special awards extra ball, 3 balls | 23 | |||
33 | S and R together, Special awards extra ball, 3 balls | ||||
43 | S and R separate, Special awards 1500 points, 3 balls | ||||
53 | S and R together, Special awards 1500 points, 3 balls | ||||
05 | S and R separate, Special awards credit, 5 balls | ||||
15 | S and R together, Special awards credit, 5 balls | ||||
25 | S and R separate, Special awards extra ball, 5 balls | ||||
35 | S and R together, Special awards extra ball, 5 balls | ||||
45 | S and R separate, Special awards 1500 points, 5 balls | ||||
55 | S and R together, Special awards 1500 points, 5 balls | ||||
19 | Maximum tilts | 1 through 9 | 01 | 01 | |
20 | Credits in game | Used to add credits without using the coin slots | 00 | N/A | |
21 | High score to date | 0 through 99 | 10,000 points | 35 | N/A |
22 | High score to date | 0 through 99 | 100 points | 00 | |
23 | High score to date | 0 through 99 | 1 points | 00 |
Document written by David Gersic dgersic@niu.edu