Player 1: Keith Elwin
ACDC at IPDB
Rules and Review at Pinballnews.com
Please leave tips, suggestions for strategy, and rule considerations in the comment section below. If you have questions regarding gameplay, PLEASE ASK! Someone out there is bound to know the answer.
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The Pinball Archive
wow
Looks as though at two different points during MBs the fire button is pressed as a ball is draining, perhaps spotting the last red horn shot that completes the third shot for add-a-ball, restarting the ball save in time to kick out the draining ball and add another?
is this really happening? if so any clarification on how this is earned and executed?
See the tutorial video for more information, but the player earns 1 VIP Pass for each skill shot at the start of a ball. Then, it’s as you describe — use the VIP Pass to spot the last shot for add-a-ball, which can occur once per multiball.
There is a mistaken belief that only the 3 red horns are needed for add-a-ball, when it is actually five shots — loops, ramps, and bell.
thanks. ‘rewatching’ the updated code tutorial i realized everything was in there, and also that i stopped watching originally after you discussed the changes in the let there be rock mode, which you executed to jam supers in papa qualifying quite accurately. thanks again for all the tutorials and continued updates as this game just seems to get better.