Surf 'n' Safari |
The MJK Guide to Surf 'N Safari Last updated: 29/6/93 (6/29/93 if you're American :). Ok, you all know the routine: This rules sheet is as public domain as it can be, considering that Premier Technology or Gottlieb or someone owns most of the subject matter. Except "Multiball", of course. "Surf 'N Safari" is probably a trade-mark of Premier Technology. The abbreviations "K" for one thousand points and "M" for one million points are used relentlessly and mercilessly throughout this rules sheet. Object of the Game Ride all the slides to complete the bonus grid for various special rounds. And then do it again. Yes. Your Host Your host is Rodney the crocodile, who sits in the middle of the playfield (although he doesn't move). Any text contained in "" marks is spoken by Rodney. Rodney is accompanied by various other animals, including a Toucan. Rodney occasionally laughs at you during play (where've we seen that before?), and the Toucan says "Surf 'N Safari, ahrark-ahrark" (well, how would you spell it?) for no absolutely no reason whatsoever. Oh, and if you think that I've rather arbitrarily decided that Rodney is a crocodile, my evidence is the quote "Later, Gater!" at the end of the game. The correct response is obviously "In a while, crocodile" (or maybe: "While Dile!" :) so therefore Rodney is a croc. Thus proved. The Playfield This is a list of the major playfield items. From left to right:
Skill Shot "Shoot gently, man". Plunge into the Plunge on your first attempt for a random award (see Plunge Awards). Too gently and the ball comes back to the plunger "You shoot too softly". Too hard and the ball goes into the pop bumpers "You shot too hard". If you make the skill shot after plunging too gently at first then you will receive "Absoooluuuuutely nothing". Ball Saver If you plunge too hard and the ball goes into the pop bumpers then the exit award lights will flash for a short time (about ten seconds). The exit award will always be an extra ball when flashing. (Note: you get your end of ball bonus when this happens). Bonus Grid Hitting one of the Pipeline, Rapids, Boomerang, Splash (all three targets), or Whirlpool will advance one of the columns on the bonus grid. The columns cannot be advanced during Multiball or any of the bonus rounds (except for Double Round).
When only one light is left on a column Rodney will tell you "One more for the
Completing a row or column awards a bonus (see Grid Awards).
Advance Random Slide Targets
The Advance Random Slide roll-overs on the inlanes advance a column when lit.
Each time you advance a column, Rodney tells you which one it was, e.g. "You
advanced the splash". The light will also go out until another playfield
target has been hit (so you don't get two advances when the ball rolls up and
down the inlane).
On the first grid both roll-overs are lit except for when the ball is being
returned from the Pipeline, Rapids or Plunge.
On subsequent grids only one is lit. It is changed by the slingshots or by
hitting the lit roll-over.
When only the top row is incomplete (the top two rows during Double Round) the
lights go out.
Grid Awards
Rows
The Exit lights stay lit as long as the bottom row of the grid is lit, or until
the end of the ball.
The Arcade target is now worth 100K {+100K} to a limit of 600K. The value is
advanced by the Whirlpool when 'Adv. Arcade' is lit (after the Whirlpool has
been completed). The Arcade target stays lit as long as the second row of the
grid is lit.
Columns
Completed grid
Multiball
Multiball can be started by lighting and making the lock at the Pipeline (by
completing the bottom three rows of the grid or the Rapids column) or by being
awarded Instant Multiball by the Plunge.
If multiball is started by locking a ball at the pipeline then making the skill
shot awards three ball multiball. Otherwise, multiball is two ball.
At the start of multiball, two random targets are lit "Shoot all the flashing
lights to light Jackpot". The lights are two of: the Pipeline, the Rapids, the
Boomerang, the Whirlpool and the Arcade, but not the Souvenirs target or the
Splash. Shooting the lit shots lights the Rapids for Jackpot for 5M.
"Shoot the Rapids for Jackpot" "Jackpot!!". Then, all five lights are lit.
"Hit all the flashing lights to light Super Jackpot".
Hitting all of them lights the Rapids for 30M "Shoot the Rapids for Super
Jackpot" "Super Jackpot!!!!".
The five lights are then lit for relighting the Super Jackpot, and so on.
The Jackpot value may sometimes be 9M. The Super Jackpot is always 30M.
Scoring Super Jackpots is the quickest way to score really highly, especially
during Double round.
After multiball has ended, the Rapids are lit to light the Whirlpool Million
"Shoot the Rapids to light the Whirlpool Million" for a short time (see
Whirlpool Million).
Plunge Awards
These are awarded by hitting the Plunge saucer which is lit at any time, except
during multiball or a timed round.
The awards are:
There may be some others.
Other Stuff
As well as advancing the Bonus Grid, the slides/targets have other effects.
After collecting 'Adv. Double' another target must be hit before the pipeline
will relight it.
D-O-U-B-L-E letters cannot be collected during Multiball, or the timed
rounds.
Go For The Record. Beating the current record gets your initials in, and
lights Special on the Rapids.
During D-O-U-B-L-E round, Go For The Record counts up in twos.
This is incremented by 50K for each Whirlpool shot, to a limit of 350K. This
resets to 50K at the start of each ball. The swirling can only add up to a
maximum of 9,999,990 (although this can be D-O-U-B-L-E'd).
When it has been completed, shots to the Whirlpool advance the Arcade target
value (if it is lit).
End of Ball Bonus
Calculated by 10K for each lit light on the bonus grid, plus 5M for each
completed grid.
'You are Sh*t' Award - er, sorry, the Pity Extra Ball
If your score is less than 10M or so at the start of the final ball, then the
Souvenirs target will be lit and already advanced to the 'Extra Ball' light
(so only one hit is needed for extra ball).
Also, if you have not had multiball by your last ball then the Plunge will
award 'instant multiball'.
Death Saves
Death saves are possible from the left side on S'NS, by bouncing the ball off
the pin by the entrance to the ball trough (see the Bang-Back/Death-Save guide
on the archive if you don't know what I mean).
After a death save any timed round that is running will stop (except for Double
round) :(.
Attract Mode Prose
During attract mode you are treated to the following rhyme (written):
My name is Rodney and I'm your host,
Ride my slides to score the most.
Apparently there is a similar ditty on Class of 1812.
The End
Not a feature of the game (unlike a certain other Gottlieb game I could mention)
but a feature of this rules sheet.
And here it is.
Thanks to:
Martin Keates.
Editor's Notes
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