Star Wars Trilogy: Special Edition
Version 2.0 April 10 1998
Compiled by Robert Macauley
HTML Conversion by Chris Bonney
The following is a rough guide to the SEGA pinball Star Wars Special Edition. First the legal stuff. This guide is posted as freeware and as such may be used In any way, as long as no profit is made from itís use and credit to the author and any contributors remain intact. So there! :-)
Star Wars is copyright Lucasfilm and as such is of no concern to me. Just imagine tm after each word and we should be ok.
The Story So Far
At least I had some warning that this game was coming. Star Wars went on site in early March and for once I didn't have to fight to get a game on it. This machine has been a constant source of frustration (for me at least) as each time I've played it, something has malfunctioned. I've had diverters not divert, stuck balls which messed up the X-Wing to the point where only power cycling and lifting up the machine would solve the problem and large nuts rolling down the ramp and sitting in the middle of the playfield just waiting to be hit. I would assume that this is just this machine with problems, but it really lowers my opinions somewhat. Hopefully I might get to play one that works so I can get an idea of how good or bad this game really is. This sheet is based on limited playing time and is in need of input in several areas.
New to This Version
Some HUGE errors corrected. Bragging section added. I have only encountered 1 fully operational Star Wars Trilogy machine to date. I assume that this is the fault of the operators and not dodgy hardware or design.
Starting at the drain and moving clockwise around:
Adv Bonus Lane
Light Saber Targets
Tie Fighter Targets
Your mission is to complete 6 tasks which are displayed between the
flippers. Completing all 6 lights a wizard award.
Lighting all 6 lights a wizard award which is called The Redemption of Darth Vader. This is a 2 ball multiball and the objective is to load the X-Wing with 1 ball, then knock down enough drop targets with the other ball to allow the 1st ball to be shot through the gap. Each successful shot is worth 50k.
There are 6 modes called heroics. The top hole starts a mode and is supposed to feed the ball to the left inlane via the cannon. The modes are:
The 3 ball multiball is started by shooting the drop targets 4 times each. This lights load X-Wing at the ramp and the top hole. Load the X-Wing and launch the ball through the drop targets to start. The ramp scores the first jackpot of 500k+1k for each switch hit. The Force targets are then lit and each 1 spots a letter in force and scores the jackpot value. Spotting all 5 lights load X-wing for the super jackpot. Load the X-Wing and fire through the drop targets to score 1M+ the switch value. The sequence then starts again. There is no ball save at the start which I find very irritating. This appears to be the standard for SEGA pins.
Cantina Hurry-up: Hurry-up starting at 420k. Shoot the ramp to collect. The value is re-awarded each time you hit the ramp until you miss.
Hurry-up extra ball: Shoot the top hole within 15 seconds to collect.
Hurry-up special: Shoot the lane under the X-Wing within 15 seconds to collect. VERY hard to get.
Bounty Hunter: Video Mode. Lifted directly from Guns'n'Roses.
Probe Droids: 2 ball multiball. One drop target is raised and your aim is to hit it. The value starts at 250k? and increases by 50k until you lose a ball.
At the start of the game you are given the choice of playing either the normal 3 ball game or a novice game which guarantees a 2 minute game time with the ball saver active. When the ball saver times out, the first drain ends the game. Holding in the left flipper and pressing start gives League mode and holding the right flipper gives Wizard mode. No known differences at this time.
Highest score so far: 67M.
If you have any additions, corrections or comments please e-mail them to me via firstname.lastname@example.org and I will include them in a future version.
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