Rocky

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originally retrieved from http://www.geocities.com/system80pins/Rocky-rules.html

GAME OBJECTIVES SUMMARY

Rocky is a clever game: this is a boxing match! You've gotta react fast and make the right shots at the right time. It's a drop-target game: 10 of the 11 are numbered and represent the 10 rounds of a title fight. Win rounds by shooting the drop-targets that match the round you're in - if you don't, the game drops the target remotely and you lose the round! The rounds are "timed" by the number of switch closures. Keep your guard up, especially with those jabbing slingshots in front of you and like it says at the exit of the shooter lane, "Answer the bell!"

PLAYFIELD FEATURES

LEFT DROP TARGETS (3) - ROUNDS 3, 6 & 9

  • Location: Centre left of playfield
  • Scoring: 1000 if target is not the current round being fought; 10'000 if target is the current round being fought and wins round
  • Extra: Completing bank resets bank and adds Bonus

TOP DROP TARGETS (5) - ROUNDS 1, 4, 7 & 10 and ROCKY

  • Location: Top right of playfield
  • Scoring: 1000 if target is not the current round being fought; 10'000 if target is the current round being fought and wins round
  • Extra: Completing bank resets bank and adds Bonus. Centre Rocky target scores 10'000 points and awards Extra Ball when lit

RIGHT DROP TARGETS (3) - ROUNDS 2, 5 & 8

  • Location: Centre right of playfield
  • Scoring: 1000 if target is not the current round being fought; 10'000 if target is the current round being fought and wins round
  • Extra: Completing bank resets bank and adds Bonus

RED SPOT TARGET

  • Location: Centre left of playfield
  • Scoring: 1000 unlit, 50'000 when lit
  • Extra: When lit turns off target lamp and adds bonus

SPINNING "UPPER CUT" TARGET

  • Location: Centre of playfield
  • Scoring: 1000 unlit

POP BUMPERS (4)

  • Location: 3 in a cluster at the top left of the playfield, 1 centre right of playfield
  • Scoring: 100 when unlit, 1000 when lit, or 10'000 when flashing
  • Extra: After 3 pop-bumpers are lit, advancing the pop-bumper lights by means of the top hole will cause 1 pop-bumper to flash. The right flipper button rotates the lit pop-bumper lights and alternates the lower outlane rollover lights

TOP ROLLOVERS (4)

  • Location: Top right of playfield: 3 adjacent below 1 above
  • Scoring: 1000 unlit, 5000 when lit
  • Extra: Completing sequence lights red Spot Targets, resets sequence and advances or activates Instant Win if the maximum has not been used

"ON THE ROPES" BALL SHOOTER

  • Location: Centre bottom of playfield (where the outhole is on most games!)
  • Scoring: Collects Bonus

LEFT & RIGHT OUTLANES

  • Location: Bottom centre of playfield, astride the On The Ropes shooter
  • Scoring: 15'000
  • Extra: Win a round when lit

LEFT & RIGHT INLANES

  • Location: Lower left and right of playfield
  • Scoring: 1000 unlit, 20'000 when lit
  • Extra: Lit lanes indicate the number of Instsnt Wins available

HOLE

  • Location: Top of playfield
  • Scoring: 1000 if ball has not come from left "Knock Out Punch" lane, otherwise scores the lit arrow value of the left lane.
  • Extra: Advances lighting of pop-bumpers. Extends round by 50% of time passed in round if ball has come from the left "Knock Out Punch" lane. Awards Special when lit and resets left lane arrows to lowest value.

10 POINT SWITCHES (8)

  • Location: Behind the top drop target bank, right and below the lower right pop-bumper, left and right kicking rubber pairs, and upper kicking rubber.

EXTRA BALL - Completing 10 rounds lights central Rocky drop-target of top bank for Extra Ball. All drop-target banks reset, Bonus is collected and the fight starts over.

SPECIAL - In 3-ball play, the left lane arrow advances 1 step for each round won. In 5-ball play, the left lane arrow advances 1 step for each 2 rounds won after the first won. 7 rounds with 1 ball lights the top hole for Special. Once Special is lit, shooting the top hole will award Special.

INSTANT WIN - Using the green button on the left side of the cabinet instantly wins the round but only 2 Instant Wins are allowed per game. Winning a round by means of Instant Win (or a lit Outlane) will re-establish a previously lost round drop-target. Instant Wins and Instant Wins Remaining are remembered from ball-to-ball.

BONUS & MULTIPLIER: The maximum Bonus is 19'000. If 2, 3 or 4 rounds are won the Multiplier value is 2x, increasing to 5x if 5, 6 or 7 rounds are won and 10x if 8 rounds or more are won.

FLIPPERS (5) - The flipper positioning is unusual: There are a pair of flippers at the bottom of both the left and right sides of the playfield, plus 1 flipper in the upper centre of the playfield shooting top right to the 5 drop-target bank. The right flipper button rotates the lit pop-bumpers, the lit top rollover lanes and alternates the lit outlane rollovers.

STATUS DISPLAY - The display in the card-holder shows the number of rounds won on the left side and the current round being fought on the right side.

Last updated: 10.June 2007

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