Medieval Madness Tribute Page
Rules
The object of the game is to Battle for the Kingdom (BfK).
I haven't done this yet (but I got the BfK light lit up
once). In order to do this, you have to light up the six blue
dots on the playfield, they dots are located at the castle
drawbridge entrance. The six blue dots are:
- Master of Trolls
- Defender of Damsels
- Patron of the Peasants
- Catapult Ace
- Joust Champion
- Castle Crusher
We'll get to these blue dots in a moment.
The playfield layout, as you can see in the picture above,
has orbits (O) on both sides, ramps (R) on both sides, and a
jump (J) over the moat into the castle, the castle drawbridge
(D), and the saucer (S). From left to right, the order is:
O R J D S R O
^ ^
The little arrows indicate Troll switches (mentioned
later).
On the lower right side of the playfield are three standup
targets with stars. Hitting all of them lights Merlin's Magic
(described later). In the inlanes and outlanes are fireballs,
with the letters "F", "I", "R".
and "E". I have not yet figured out what filling
them in does, but I'm sure it's for good measure.
The saucer does many things:
- Trolls!
- Merlin's Magic
- Extra Ball
- Madness Modes
Trolls
Hitting the troll switches enough times lights the Trolls!
lamp to the saucer. When you land in the saucer, both of the
trolls will pop out of the playfield, and you must hit them 3
times each. If you do this, you set the Troll Madness light
to blinking. If you rebound off a troll into the castle or
the saucer, you are awarded Troll bombs, which are like the
martian bombs in AFM.
To get Troll Madness Multiball, go into the saucer again.
Now, one troll will pop up. Hit him once, and he drops, and
the other pops up. And vice-versa. Keep banging away. Hit ten
trolls, and you get the blue dot for Master of Trolls.
Merlins' Magic
Merlin's Magic is like Stroke of Luck. You get a variety
of awards, from locking balls to troll bombs to starting
madness multiball modes.
Extra Ball
There are lots of ways to light the extra ball lamp. The
easiest is to destroy two castles (which we will get to
later).
The Blue Dots
Let's talk about those blue dots again. Remember, they
are:
- Master of Trolls
- Defender of Damsels
- Patron of the Peasants
- Catapult Ace
- Joust Champion
- Castle Crusher
Let's go over each on briefly:
Master of Trolls
By getting Troll Madness as described above, you light
this dot.
Defender of Damsels
The ramp on the right has a dragon on it. The top of the
ramp has a diverter which normally sends the ball back down
to the right flipper. If you go up this ramp three times, the
diverter opens, and a strongly hit ball goes straight back to
the very right back of the machine where there is a damsel in
a tower. She says some heavy attitude quote, and the ball is
fed into the jet bumpers. Do this once, and you light the
Damsel multiball madness light for the saucer. Do this three
times and you light the Defender of
Damsels blue dot.
Patron of the Peasants
The ramp on the left simply requires that you hit it four
times, on the fourth time you light up Peasant madness. Do
this sequence three times and you light up the Patron of the Peasants blue dot.
Catapult Ace
To the very left of the game, where the MAR standups in
AFM were is an opening into a catapult. This is the same kind
of mechanism that Taxi used for Drac. The first tow times you
hit this, it just shoots the ball really fast around a very
Taxi-like ramp and loop into the left flipper inlane. On the
third time, you get a video mode where you pick the object to
throw. I dunno what happens if you throw one of each object,
but I expect something cool. After you do this sequence three
times, you get your Catapult Ace
blue dot.
Joust Champion
Both of the orbits are Joust orbits. By default they are
open, so watch out! Very fast orbits indeed! It does not
matter which direction you orbit, the third time you do this
the gates close, the ball feeds into the pop bumpers, and you
light Joust madness. Do this three times and you get the Joust Champion blue dot.
Castle Crusher
Think AFM saucers. Hit the drawbridge enough times to open
it. Then hit the gate enough times to open it. Go into the
castle to destroy it (very very cool effect!). Destroy all
five normal castles, and you go against the King of Payne.
Destroy his castle to light the Castle
Crusher blue dot.
Madness Modes!!!
For each of the madness modes (Joust, Damsel, Catapult,
Troll, Peasant) you get a multiball when you land in the
saucer. If you have one mode lit and you enter the saucer,
you get a two ball multiball. If you have two modes lit (such
as Damsel and Joust) you get three ball multiball. The most
balls out are four. The lanes that correspond to the
madnesses, i.e. the Joust lanes for Joust madness score super
jackpots, and the jump into the castle scores a double super
jackpot.
If you complete all madness modes, you can go for Royal
Madness, which is a single ball race to hit all the flashing
targets. Do it, and you get an extra ball.
Miscellany
There are other things, but I am too tired of typing to do
it right now. Plus, I'm bitter. I lit all the blue dots and
was ready to Battle, when I promptly drained. Final score:
143,678,070. Drat again. Guess I'll hafta go back and
"test" it some more!
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