Jungle Lord |
by David Gersic <dgersic @ niu.edu> Version 1.0 March, 2003 Notes and Disclaimers This rule compilation and tips sheet is, to the extent possible (in light of the subject matter being the property of Williams Electronics), freeware. It can be modified, updated, or revised, provided only that credit to the original author(s) remains intact. It can be published or otherwise distributed, provided only that such distribution is effectively free.
Jungle Lord the pinball machine is the property of Williams, and a trademark of the licensor. The author disclaims all interest in any trademarks or other intellectual property referenced herein. Game History, Artwork and Design Released in February, 1981, Jungle Lord is the second of the four two-level playfield games Williams released. Design by: Barry Oursler Art by: Constantino Mitchell Playfield Layout Described from the flippers, going clockwise: Upper Playfield
Lower Playfield
Gameplay Jungle Lord has two primary scoring features, multi-ball, and Double Trouble. Multi-Ball To start two-ball multi-ball, the player must spell L-O-R-D on the upper mini-playfield area. This can be done by catching the ball in either ball saucer on the upper playfield to fire the "mini-ball" which will randomly get a letter from the pachinko arrangement, or by completing one of the two sets of lower drop targets. The lower drop targets have a timer, so that once one target is hit, only a few seconds are allowed before the bank is reset and the player has to try again. Completing a drop target bank spots one letter toward L-O-R-D. Once L-O-R-D has been completed, the player can lock one ball in either upper ball saucer to start multi-ball. The second ball is fed to the plunger, and a 35-second timer is started. During the 35-second timer, the player must spell L-O-R-D again, but can regain a drained ball by locking the remaining ball in one of the ball saucers again. Double Trouble To start this feature, the player must complete the upper drop target bank five times, with different targets being raised for each time that the bank must be completed. Once Double Trouble is started, it carries over from ball to ball. For Double Trouble, a single drop target is raised on the upper target bank, and a timer is started. Hitting that drop target within the timer scores 10K points, and raises another target. Each time the player manages to hit the raised target, without the timer expiring, the awarded score doubles (20K, 40K, 80K, 160K). If the timer expires, though, the currently raised target is lowered, the awarded score resets to 10K, and a new target is raised. Doing well in this feature, especially when combined with multi-ball and double scoring can lead to very high scores. Magna-Save The lower left and right banks of drop targets, when a target is dropped, award a "Magna-Save" to the player. Up to five, per side, can be collected and used. There are two large electromagnets mounted under the playfield in a place where the player can use them to save a ball from draining down the outlanes. There is an extra flipper type button on each side of the game that activates these Magna-Save magnets when pressed. Sounds and Speech Like other 1980s games, Jungle Lord features those cool 80s Williams sound effects, and rudimentary speech with several phrases. They are clear enough to be understood, things like "FIGHT JUNGLE TIGER AND WIN!". There is also a bell, and a buzzer, used for more sound effects. Opinion I really like some parts of this game. The "Double Trouble" feature on the upper drop target bank is a cool idea and a lot of fun to shoot for. Multi-ball is pretty good, with an actual goal (spell L-O-R-D for special), and a time limit. The multiple levels, in multi-ball, especially with Double Trouble running, is a lot of fun. The magnasaves are cool, and frustrating; overall I don't think that they actually help the player, but they do give the illusion of control. On the down side, the L-O-R-D pachinko game thing uses up a lot of space and isn't all that useful. They'd have done better with another drop target bank or some other thing over there to keep the ball in play, instead of catching the ball in a saucer and waiting for the mini ball to drop. As it is, my Jungle Lord is a lot of fun, but there is one design feature that I'd have done differently. Editor's Notes
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