Chuck's Guide to the original Bally HD
This pinball, though most
wouldn't
guess it, is a WPC pinball game. For it's
time period,
it is a throwback to the old days. There are
gates that
can be lifted to allow loops past the top
lanes, but
there are no ramps of any kind on the table.
This is
a good bar pinball, that doesnt' require much
maintenance.
Just the thing for a real harley rider to
step up and play. The flippers don't need much power to
play the game well.
How to score points.
Completing U-S-A lanes (red, white, and blue,
with single
direction lane change) advances bonus X, which
goes up
to 6x, and is never reset on factory
difficulty. Clearing
the lanes at 6x lights outlane extra ball.
Thereafter,
completing USA gives you a USA bonus that
starts at 100k,
and increases by 100k each time it is
collected, without
limit, as near as I can tell. If there is a
lot of good
bumper action, getting a replay off of the
USA bonuses
is not out of the question.
There are two sets of drop targets. one bank
in te center,
(L-E-Y) and one on the far left (H-A-R)
completing HAR
lights the left spinner for 3k/spin, and
completing
LEY lights the right. Completing both scores
and advances
the HARLEY bonus (50k 100k, 200k, 300k
500k)
Then there are the DAVIDSON standups. D is on
the very
left below the drops, A is between the left
orbit and
left eject, V is in the same spot on the
right, and
the rest are along the right wall. Completing
DAVIDSON
lights the speed bonus at the right eject, a
hurryup
that starts at 1 million, and increases by 1
million
each time collected. Completing DAVIDSON
twice on one
ball lights the extra ball at the right
eject. Jackpot
is also lit here, when you travel across
America.
The left eject is lit for 25k at start of
game. HItting
this eject scores and advances the eject hole
value
(10k,25k,50k,100k,150k+lock) Upon locking a
ball, right
eject lights for lock. Hitting right eject
when lit
for lock starts multiball. During multiball,
completing
HARLEY *and* DAVIDSON scores 5 million, and
lights the
orbit shots for 1 million each for the rest
of multiball.
The jackpot is NOT related to multiball.
After your
first multiball, the eject hole resets to 10k
(no lights)
There is a third eject on the field, this one
is below
the IDSON standups, and is impossible to
shoot directly.
A ball can only bounce in by accident. This
awards Speed
trap ("He's gettin away!", provided it didnt'
land in
from a weak plunge, a random mystery value.
This can
be a score bonus, bonus advance, lighting the
speed
bonus, loosing a tilt warning ("Lemme see
your license..
hey, that's a nice bike. now go on. Git!") a
traffic
ticket (-10k!) or advance city i think. Speed
bonus,
traffic ticker, and tilt warning seem to be
most common.
Note that it will ALWAYS award instant
multiball if
a ball is locked. Locked balls can be stolen
in this
game. Speed trap is usually awarded only once
per ball,
but there is a way to relight the speed trap.
I'm not
sure what it is, though.
Like Fathom, the inlanes are where the
outlanes should
be, and vice versa. The inlanes and outlanes
spell B
I K E. Lighting BIKE (lane change works here
too) spots
a city ("Harley spotted in
<cityname>"), and scores
the BIKE bonus (50k). B and I light the right
orbit,
and K or E lights the left. Hitting a LIT
orbit lets
the ball go all the way around the loop, and
awards
a city+50k, just like spelling BIKE. It also
lights
the orbit you just shot for one million ("One
Million....").
Shooting an unlit orbit feeds the jets, and
lights that
orbit. Lit orbits and millions time out after
10 or
15 seconds or so. A ball that goes up a LIT
orbit and
trickles back down usually awards two cities,
depending
on speed (one for the return trip) A ball
that goes
up and down an unlit orbit will award one.
Thus weak
flippers don't hurt you too much. A clean
shot when
both orbits are lit will score two cities,
and light
both orbits for million.
Lighting all cities lights jackpot ("Harley
spotted
in Laconia, heading for jackpot"). Jackpot
has a minimum
of 5 million, and is progressively increased
by the
jet bumpers. Subsequent jackpots are
multiplied. Thus
you second jackpot is a double jackpot, your
third is
a triple jackpot, etc. Jackpots are probably
the best
way to score points. Not to mention the
million point
shots you'll pick up from loops, and the USA
bonuses
you'll pick up from the USA lanes.
Hitting an unlit eject hole (other than the
left one)
gives you a rest stop bonus, which starts at
30k or
so and goes up 5k each time. Not very
worthwhile, unlike
the USA bonus.
There are three basic strategies. Advance
cities, and
collect jackpots. Spell harley and davidson
and score
harley bonuses and Speed values. Or play
multiball.
Multiball is difficult, but can be very
lucrative, and
you can still get cities during multiball. you cannot
collect harley and speed bonuses, though. Still it's
worthwhile to learn both eject shots. Even if you hate
multiball, you need to shoot the right one to collect
speed bonuses and jackpots, as well as the odd Extra
ball, and the two are mirror images of each other.
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