Escape from the Lost World

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Escape from the Lost World
Bally 1988
v0.3 Beta Last revised 21 January, 1999.
By Bryan Kemp

INTRODUCTION:

This document is being worked on as I am working on the machine. As of this writing, there are 2 major and 2 minor problems with the machine preventing proper play. As these are worked out the document will be buffed out. For questions or comments I can be reached at the following address: bkemp@exodus.net

LAYOUT:

This game has a somewhat unique playfield that borders on 3 levels.

MAIN LEVEL:

  • 2 flippers in standard location
  • Bank of 3 targets on the left
  • Bank of 5 targets on the right
  • Bank of 3 drop targets upper right
  • 2 jet bumpers upper middle
  • Ball save / Instant multi-ball left outlane
  • Lifter to left side of second level
  • Lifter to right side of second level
  • Ramp to second level

SECOND LEVEL:

The second level is in 4 parts, the left side, and the upper and lower right sides and a raised area. There is a bridge from the left side angling up to the upper right side. The bridge and about half of the second level have no barriers to keep the ball from falling to the main level.

SECOND LEVEL - LEFT:

  • Drop hole - to left side lifter right back to second level.
  • Flipper - Used for a skill shot across the bridge.

SECOND LEVEL - RIGHT, UPPER:

  • Flipper - Used for skill shots located on RAISED area.
  • Star rollover - skill shot from left flipper.

SECOND LEVEL - RIGHT, LOWER:

This area has 2 ways for the ball to travel, the first simply drops the ball to the main play field while the second is a long slide that drops the ball to the lower right flipper and increments the multi-ball counter.

SECOND LEVEL - RAISED:

The raised area is a roughly 5" high ramp. Unlike most ramps, this one has 2 skill shots that go behind the normal playfield. If the ball goes past both of these shots, it is returned to the left upper flipper. The first skill shot adds to the treasure value and returns to the upper right flipper. The second skill shot is to collect treasure value and must be opened on the main level before the shot is allowed.

RULE CARDS:

The rules as found on the game are broken up onto two stickers, 1 each on the left and right of the machine. These are located on a formed area and as such I am not able to scan them. With this in mind I have attempted to capture the feel of these cards below.

LEFT RULE CARD:

1 to 4
CAN PLAY
Bally
MIDWAY
FOR
AMUSEMENT
ONLY

ESCAPE FROM THE LOST WORLD

  • BUILD TREASURE VALUE
    By shooting at Idols, Cave, Volcano & Skeleton. Treasure value appears on backglass displays.
  • OPEN ESCAPE GATE

    By completing drop target bank.

  • ESCAPE TO COLLECT TREASURE

    Cross BRIDGE OF GOLD to set up ESCAPE flipper. ESCAPE by shooting through flashing gateway at upper left.

M05-00365-A084

RIGHT RULE CARD:

  • MULTI-BALL RELEASE COUNTER

    Advance the MULTI-BALL RELEASE COUNTER to 3 to release AUTOMATIC MULTI-BALL. TOP SAUCER and RIGHT and SECOND LEVEL FLIPPER RETURN advance the counter by 1.

  • INSTANTANEOUS MULTI-BALL

    BALL SAVER & ESCAPE GATEWAY AWARD instantaneous multi-ball!

  • HOLD BONUS

    Make center cave shot, when flashing.

  • EXTRA BALL

    Volcano star roll-over lights Extra Ball Skeleton collects Extra Ball, when flashing

  • SPECIAL

    Make right cave shot, when flashing.

Dan Langlois - Game Design Sue Lohse & TGD - Program

Greg Freres - Illustration Michael Bartlow - Sound

M051-00365-A083


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