Escape from the Lost World | |||
Escape from the Lost World Bally 1988 v0.3 Beta Last revised 21 January, 1999. By Bryan Kemp INTRODUCTION: This document is being worked on as I am working on the machine. As of this writing, there are 2 major and 2 minor problems with the machine preventing proper play. As these are worked out the document will be buffed out. For questions or comments I can be reached at the following address: bkemp@exodus.net LAYOUT: This game has a somewhat unique playfield that borders on 3 levels. MAIN LEVEL:
SECOND LEVEL: The second level is in 4 parts, the left side, and the upper and lower right sides and a raised area. There is a bridge from the left side angling up to the upper right side. The bridge and about half of the second level have no barriers to keep the ball from falling to the main level. SECOND LEVEL - LEFT:
SECOND LEVEL - RIGHT, UPPER:
SECOND LEVEL - RIGHT, LOWER: This area has 2 ways for the ball to travel, the first simply drops the ball to the main play field while the second is a long slide that drops the ball to the lower right flipper and increments the multi-ball counter. SECOND LEVEL - RAISED: The raised area is a roughly 5" high ramp. Unlike most ramps, this one has 2 skill shots that go behind the normal playfield. If the ball goes past both of these shots, it is returned to the left upper flipper. The first skill shot adds to the treasure value and returns to the upper right flipper. The second skill shot is to collect treasure value and must be opened on the main level before the shot is allowed. RULE CARDS: The rules as found on the game are broken up onto two stickers, 1 each on the left and right of the machine. These are located on a formed area and as such I am not able to scan them. With this in mind I have attempted to capture the feel of these cards below. LEFT RULE CARD:
ESCAPE FROM THE LOST WORLD
RIGHT RULE CARD:
Dan Langlois - Game Design Sue Lohse & TGD - Program Greg Freres - Illustration Michael Bartlow - Sound M051-00365-A083 |
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