Back to the Future
Back to the Future
Rules Sheet, version 1.2 (January 9, 1993) By Michael Dunn
"Back to the Future" marked the start of the Data East trend of getting the rights to well-known names and slapping them on their pins. There are various references to the movies all over the game, including pictures of Christopher Lloyd (as Doc. Emmett Brown) but not Michael J. Fox. The pictures of Marty McFly don't show the person's face, and the hair definitely is not Fox's. The voice used in place of Fox's is rather pitiful, as well.
There are two major point-scoring objectives: the unlimited million round and multiball. These two rounds are independent of each other, and you can have both going at the same time. There aren't very many side awards to collect along the way, so getting the two rounds is your best bet for high scores.
The LCD display is a 2-line, 16-character-per-line version (identical to the display found on Williams's Taxi and later pins) so the highest score you can record is 100 million.
I'm writing this rule sheet entirely from memory, so forgive my occasional inaccuracies. If you have corrections/suggestions/spare $20 bills, please mail them to me at any of the addresses at the top of this rule sheet (preferably the Internet address).
Any info that I'm not sure about will be marked with a question mark, just so you know that it's a guess.
"Back to the Future" is a trademark of Universal Pictures, and "Multiball" is a trademark of Williams/Bally. Yes, you read that right. Williams just hadn't sicced their lawyers on Data East yet, so the name "Multiball" appears in this game even though it shouldn't.
I will use the abbreviation "K" for a thousand points and "M" for a million points.
Starting at the lower-left corner and going clockwise, here's what you'll find on "Back to the Future."
The Skill Shot
The skill shot is available every time you plunge a ball. To collect it, plunge the ball around the right ramp, then immediately shoot the left ramp. Possible awards are:
Only the "100K x ball in play" award will be given on balls plunged after a lock. Any award may be given on the first plunge of a ball. You have to be doing pretty poorly to get the EB award.
DELOREAN Million Round
Except for the Skill Shot shots, each ramp shot spots a letter in DELOREAN. The letters you have spotted are shown on a panel above and behind the bumpers. Lighting all the letters starts a 12-second timer. Each ramp shot then scores 1M until the timer runs out.
The timer never stops running, so try to keep the ball away from the bumpers and saucers during this round.
This round progresses independently of Multiball, and you can start it during Multiball.
Later Million rounds start with less time, down to a minimum of 6 seconds.
Other Ramp Awards
The ramps also have a sequence award. When the ball rolls thru either inlane, a white light above the inlane will flash for a few seconds, indicating that either ramp will award the next lit sequence award. There are 6 awards (25K, 50K, 75K, 100K, 125K, Lite Extra Ball) each having its own light. The flashing light indicates the next point value that will be awarded, except in the case of the first, which flashes only after an inlane is hit. The award value will time out and decrease one level after a while if not collected.
The sequence resets after each ball, and once you light the extra ball from the sequence, later inlane-to-ramp shots on the same ball award 125K.
The ramps still award DELOREAN letters along with the sequence awards. I don't remember if the sequence is awarded during Multiball.
Hitting either ramp, then immediately hitting the left ramp adds one to the loop counter. Beating the current loop champ's number of loops awards 500K as soon as you beat the record. Loops are awarded in addition to anything else that may be lit at the left ramp, in either one-ball or Multiball play.
When you beat the loop record, you enter your initials at the end of the game.
"A severe thunderstorm is headed for Hill Valley."
First, a note about the locks. For the first Multiball, you must hit all 3 DMC drop targets to light a lock, and you can stack up to 3 locks. The second time, you cannot stack locks. On subsequent multiballs, you must hit the DMC targets in order, and hitting a target out of order resets all the targets, and you must start over with the D target. The game will usually allow you to hit D and M when D is lit, and M and C when M is lit, and give you credit for both targets -- usually.
You have to lock 3 balls to start Multiball. If someone else you're playing with starts his/her own multiball and leaves fewer balls in the lock than you had during your turn, the game will automatically light enough locks at the Lock Saucer to get you back to the number of locked balls that you had.
Conversely, you can NOT steal other players' locked balls. If there are three balls in the lock mechanism when you lock a ball for lock number 1 or 2, play will resume with a ball being released out of the lock mechanism.
Now, on to Multiball.
"Roads? Where we're going we don't need...roads."
When Multiball starts, one ball at a time is released down the habitrail and into the left inlane. You must hit the DMC targets to light the jackpots. Once you do so, shoot the ramps to collect the jackpot awards. The first shot to a ramp scores 500K, the second 750K, and the third 1M. Each ramp has its own jackpot, and the two are independent of one another. The awards you have collected are indicated by lights on the bottom of the backglass. Collecting all 6 jackpots scores an additional 1M. To relight the jackpots, you must shoot DMC in order.(big ?)
If you do not collect all 6 jackpots, those that you do collect are held over to the next Multiball round, and you will not have to hit DMC to light them.
When you light an extra ball, shoot the Lock Saucer to collect it. Extra balls can be stacked, but they will all disappear if you lose the ball without collecting them.
During Multiball, shoot the Lock Saucer 4 times to light an extra ball. You don't have to collect the extra ball during Multiball, though.
Whew! I hope this rule sheet helps you out, if only a little bit :> Thanx to Josh Lehan for filling in the gaps in my memory (namely, the bonus-x, and better info on the skill shot).
"Your future is whatever you make it...so make it a good one!"
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